[Hololive] Holodefense
A downloadable game for Windows
Holodefense: Revenge of the Takodachi.
A Hololive fan game where you recruit Smolmyth to defend against Takodachi who have absorbed the powers of Holomyth.
Each Takodachi has different strengths and weaknesses such as the Kiaradachi healing from fire and Amedachi being weak to magic. Additionally, each Smol defender has a different combat style such as SmolAme slowing time for all enemies in range or SmolKiara firing explosive fireballs.
This is the final major update, (I'll fix bugs if people report them, though) the first game I've properly finished. I hope you enjoy it as much as I enjoyed making it!
The story is loosely inspired by Mazumaro's Myth Bad Ending, and creating a new ending from it.
Controls:
Move Camera: WASD or mouse over the edges of the screen
Rotate Camera: QE
Zoom in/out: Scroll Wheel
Tilt Camera Up/down: Shift+Scrollwheel
Select Tower/Place Tower: Left Mouse Button
Pause Game: Tab/Esc/P
If you want to discuss this game, or any of my other games, feel free to join my Discord: https://discord.gg/MXpshA9GH7 As of finishing this, I post updates every week for 3 seperate projects, although that'll change shortly once the fall semester ends.
Don't let the good art fool you, I'm a coder not an artist.
Smolmyth by Seafoam ( https://sketchfab.com/seafoam ).
Takodachi-Holomyth by BunnyGame ( https://sketchfab.com/bunnyGame ).
Myth's weapons (https://skfb.ly/onnRz) by lexferreira89.
And final boss from Hasksoft (https://sketchfab.com/Hasksoft).
All licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Hololive characters and music used with permission from the Hololive Fan Work Guidelines. https://en.hololive.tv/terms
And all environments from asset packs from free Epic Games giveaways.
Status | Released |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | jimlad42 |
Genre | Strategy |
Tags | 3D, Fangame, hololive, Low-poly, Singleplayer, takodachi, Top-Down, Tower Defense, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Development log
- Full Release 1.0Nov 05, 2022
- Update 0.1.6: BoomAug 13, 2022
- Update V0.1.5 Look at That!Aug 01, 2022
- Update to V0.1.4: Slow DripJul 23, 2022
- Update v0.1.3: The one with the VolcanoJul 16, 2022
- Update to v0.1.2: What?! Takodachi is evolving!Jul 09, 2022
- Update V0.1.1: Wait, what day is it?Jul 02, 2022
- Update v0.1, the Fun to Play UpdateJun 25, 2022
Comments
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I'm unable to play this, it seems to be stuck pressing A+W as the only way I can stop the camera is holding S+D
The camera just goes endlessly
Yes but why are you a spider.
Well you see, when a mommy spider and a daddy spider love each other very much, they disassemble entire worlds, using the raw materials to create an endless swarm of new replicators.
With hope, my PC can play it... Seens to be much hard to make it work on a OpenGL 1.0 / DirectX11 PC...
Fun game!
I like the diverse types of takodachis, each with their strengths and weaknesses.
It would be nice if the game showed a preview of the upgraded range before buying.
Also, the map is quite large and some takodachi move fast, so I had no idea where one of them had slipped and taken a life while I was focused on a different zone of the map. I would suggest adding an on-screen alert with an arrow pointing where a takodachi entered the "base", so the player can fortify the weak spot.
Good job on the game!
Thanks! Glad you enjoyed it.
Warning players when enemies are near the end is something I've been struggling with; I hadn't seriously considered setting up a "base" area though. Trying it out I think it works well, thanks for the suggestion. It'll be in the next version.
this was so fun to play, but camera feels little slow
Glad you liked it, and thanks for playing!
Yeah, the camera controls are hard to get right, especially since it changes if you scroll the camera up and down. Doing a bit more messing around, earlier I increased the max speed but I think increasing the minimum speed will help a bit.
Thanks for the feedback!