Update to V0.1.4: Slow Drip


Not a lot to talk about this week, other duties have kept me busy this week and planning a map is mostly background work until it's done.

I'd be willing to slow my updates while working on the maps, but there are two issues with that.
A) I have a few more features I still want to put out.
B) I need the structure, if I give myself 2 weeks a map, week 1 will be lazing about and week 2 will be making it.

Despite not having done much this week, there's still a few interesting things to discuss such as what I'm trying to do with these maps.  I don't remember if I've discussed it much yet, so sorry if there's repetitive information.

First, my plan is to have a map for each member of Myth, using one of their songs in the background and fitting their theme a bit.  (The island map's kinda an exception because I wasn't originally planning to keep it in, and now I don't think I'll have time this summer to make a proper Ame map.  So its theme is time, the map from a timeline that should have been forgotten!)

I also plan for each map incorporate new features as I go, such as how the volcano map has lava.  Hazards that make things easier and harder for the player, making each map unique and interesting.

One idea that I was originally on the fence about was having many separate routes, forcing you to have no distinct kill-zone, but as I've been going I've been enjoying it more and more.  I want each map to encourage splitting up your forces, spreading yourself out, and focusing specific towers in specific areas to win.  This has helped shape the maps greatly.


Changelog:

Fixing the Volcano map.  Added foliage, making it look really nice, and added a bunch of ruins around the altar.  (There's a reason it's there now!)
I also re-balanced it, at the moment I think it's still too easy, but maybe the ocean map is just too hard.  This marks the half-way point of the game, it should be a somewhat sharp difficulty jump.



Future plans:  Calli's map, although city maps are annoying to make.  I'm open to suggestions for other environments.  Maybe I could try and figure out an indoor setting?  Although I think that's just as annoying...
And I'm looking at changing this camera.  It works great in a relatively flat setting, okay in a mountainous setting, but in a city environment the constant Sharp, Sharp changes in cemera speed+angle is extremely disorienting. 

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