Update v0.1.3: The one with the Volcano
I'm a bit late, but at least I'm uploading on the right day! Sorry, once again I lost all sense of time and didn't realize today is Saturday.
The bulk of this week's been trying to get this map set up. Several things made this slower than I expected.
My wave-creation system's not the best, I may want to make a complete level-editor at some point, but I suspect that wouldn't be worth it for the Myth stage of things. At the moment, it's just a datatable with an array describing what's added to the waves this level. Not very user friendly to modify, and to preview a wave I need to start the level from the very beginning. It's also hard to make one-off totally different waves, but it was fun to experiment with it here.
Another factor's just figuring out a layout that's fun without being too long or tedious, while making sense. My original plan involved a few small lava pools that would hit only a few routes, but... why wouldn't the enemy just go around? So that had to change.
The last issue is aesthetics which I decided to work on last. And then ran out of time on. So... no foliage, no ruins, etc. Just open terrain.
I fully intend to pretty the level up next week, but I still want to get consistent updates despite it not being polished yet.
It's been an interesting learning experience. Especially the part where it's Saturday! I never would have realized...
Change log for V0.1.3: The Volcano Rises
New additions:
New level! The Volcano is the level associated with Kiara, a dangerous place for both you and the Takos! Check it out!
Changes:
Improved the range upgrades, they were useless before, now they can prove useful at least. Including speeding up Gura's trident as her range improves.
Bug fixes:
Towers used to target the enemies that have gone the furthest, not the ones that are closest to the end. Oops.
Actually implemented the optimization I had planned earlier. Who knew using "delay 1 tick" every tick just meant that that code was running 1-tick behind of where it should be? Basically everyone? Yeah, I don't get my mind either.
My plan for the next week is to finish the Volcano level with some polish, start work on Calli's level, and if I have the time I'll work on editing the level descriptions for a more consistent story and style. (I have a story in mind, I swear. I just don't want to write it up until I have more stuff in place.)
Get [Hololive] Holodefense
[Hololive] Holodefense
A Hololive Tower Defense game.
Status | Released |
Author | jimlad42 |
Genre | Strategy |
Tags | 3D, Fangame, hololive, Low-poly, Singleplayer, takodachi, Top-Down, Tower Defense, Unreal Engine |
Languages | English |
More posts
- Full Release 1.0Nov 05, 2022
- Update 0.1.6: BoomAug 13, 2022
- Update V0.1.5 Look at That!Aug 01, 2022
- Update to V0.1.4: Slow DripJul 23, 2022
- Update to v0.1.2: What?! Takodachi is evolving!Jul 09, 2022
- Update V0.1.1: Wait, what day is it?Jul 02, 2022
- Update v0.1, the Fun to Play UpdateJun 25, 2022
- Update V0.0.5 "Did you hear something?"Jun 20, 2022
- Late update v0.0.4Jun 13, 2022
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