Hello there!
I'm a developer who makes a variety of games using Unreal Engine, the majority of my games are Game Jam games of varying qualities, but Clock Busters, Elemental Rancher, and Holodefense are projects I've actually spent time on.
Holodefense is a Hololive fan game, a tower defense where you stop the Takodachi from freeing whatever's been locked away in the void. I kept the scope small so I could actually finish it by summer's end. (and then failed by one update which took 2 months.) It's now feature-complete, and the final major update is released to play! I may continue the story in the future, but this is a good ending here.
Clock Busters is a metroidvania designed around a randomizer to distribute the items and ensure each playthrough is a unique challenge. It's a project I've spent multiple semesters over with a few teams of 3-5 in school, and I plan to continue to expand it and maybe even try and publish it at some point. (What's available now is essentially a prototype.)
Elemental Rancher is a farming simulator project on hold for other projects. I like it, but it's a project to learn how to use Unreal Engine. If I want to get back into it, I'll likely want to start it over from scratch.
I've spent one summer working on it, getting it as far as I have, but one of the main limiting factors was lack of assets since I'm no artist. However, that's shifting as I gather asset packs.
Most other games on my profile are game jam games, made over 48 hours, but I'm working on more than just those listed. I won't update this page often, so if you want more up-to-date info, or if you want to see my cats, check out my Discord: https://discord.gg/ZkXMZRP3w6
I'm trying to make use of Twitter a little, but it scares me so...