Update V0.1.1: Wait, what day is it?
I have no idea when it stopped being Tuesday, but apparently it moved straight into Saturday afterward.
Not as much progress this week because I've been recovering from being sick, and is in no way related to having started playing Xenoblade 2 again nor starting Terraria again. But, I still added some quality of life features in (Thanks David Wu for the suggestion.) and at least thought through a few things out like new mechanics for the enemies and some plans for the story.
Also, the game has now surpassed 100 downloads, and nearly surpassed 200! I have no idea why it's so suddenly popular, (This week got more downloads than the past 2 months combined.) but thanks for checking this game out! I hope you enjoy it!
Anyway, onward to the changelog.
v0.1.1:
New Features:
Life-Lost Marker: When you lose a live, an arrow points to where the enemy broke out for a few seconds. It's not the most reliable, enemies often try to get inside strucutres which hides the arrow, but it can help give you a hint in some areas.
Alert Zone: Now when enemies get near their end goal, a ping noise is made and an arrow appears at the top of the screen pointing to that enemy. (Arrow's first-come first-served for multiple enemies)
Hopefully this little bit more info makes it clear where you need to reinforce when, and gives you some better feedback on what's happening.
Changes:
Range Upgrade Indicator: When you mouse over a range upgrade, it'll show you what the new range will look like. Now that I can actually visualize the range, I should check the range upgrade amounts to ensure they're actually reasonable and worthwhile... Too late for that today.
Holodex Update: Added controls to the Holodex, because I realized not having any controls actually in the game is stupid, and tweaked some of the entries to be more accurate to more recent changes like Inadachi no longer being strong against fire and Amedachi coming from anywhere people come from.
Re-Balances:
Ocean Level: Decreased Kiaradachi strength in Southern Volcano. (Maybe I should re-route them to come from the other volcano instead at some point, Kiara-Gura combo with no space is rough.)
My plans for this week are to either complicate the Takodachi with unique features, or to add in a new Kiara-themed level. I'm not sure yet. And my plans absolutely don't include slacking off playing Xenoblade 2. Not at all- Oh, my mercenaries are back!
Files
Get [Hololive] Holodefense
[Hololive] Holodefense
A Hololive Tower Defense game.
Status | Released |
Author | jimlad42 |
Genre | Strategy |
Tags | 3D, Fangame, hololive, Low-poly, Singleplayer, takodachi, Top-Down, Tower Defense, Unreal Engine |
Languages | English |
More posts
- Full Release 1.0Nov 05, 2022
- Update 0.1.6: BoomAug 13, 2022
- Update V0.1.5 Look at That!Aug 01, 2022
- Update to V0.1.4: Slow DripJul 23, 2022
- Update v0.1.3: The one with the VolcanoJul 16, 2022
- Update to v0.1.2: What?! Takodachi is evolving!Jul 09, 2022
- Update v0.1, the Fun to Play UpdateJun 25, 2022
- Update V0.0.5 "Did you hear something?"Jun 20, 2022
- Late update v0.0.4Jun 13, 2022
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