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Devlog
Clock Busters
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Devlog
Test Build + General Update
April 18, 2023
by
jimlad42
Hello there. So, I've been inactive since the end of the last semester, mostly from me spending awhile just decompressing after a sucky final semester. I'm free now! Freedom is really nice. Well, I sa...
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Update 0.0.4.1.1 - Visuals and running
January 04, 2023
by
jimlad42
.. Somehow only last week did I notice that the packaged build didn't run... Apparently there was something wrong with the stylus plugin. Which is weird as there is no stylus. The Default plugins are...
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Update V0.0.4.1
November 29, 2022
by
jimlad42
A new semester finished, and a new full version released. With this, we've added some of the new UI, re-added the ranged character, and fixed some bugs like, say, the ability to move between levels. (...
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Update V0.0.4 Beta
November 08, 2022
by
jimlad42
This semester we've been focusing on updating the visuals, because we've decided that 2d is just more work than it's worth in this instance. (Artists, why did you not stop me earlier?) So, all but the...
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Update Abyss v0.0.3
May 17, 2022
by
jimlad42
After working on Clockbusters over the Spring semester, we're proud to release v0.0.3, which has a variety of new content and begins to show what the game itself may look like. Explore into the depths...
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Update to V0.0.2.5.1
December 02, 2021
by
jimlad42
#Minor Update
Update to Demo V0.0.2.5.1: *Tweaked wall jumps, need to be closer to the wall, but it checks a wider area. *Fixed enemies not taking knockback while they were attacking. *Expanded enemy re-spawn safe-...
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