Update Abyss v0.0.3


After working on Clockbusters over the Spring semester, we're proud to release v0.0.3, which has a variety of new content and begins to show what the game itself may look like.

Explore into the depths of the mines beneath the castle, and uncover the hidden secrets of Lord Tempitas.  Be careful not to fall too deep, though.  Who knows what lies forgotten below.

V0.0.3 includes:

A new lighting system.

A new area the size of both the previous areas combined.

2 new powerups, Slow time and Super-Jump.

A new boss, the Automated Miner.

New assets, including player sprites, made by ACES and Jake6665.

And several quality of life changes auch as Coyote Time and passive mana regen.

V0.0.3.1 Changes:

* Added new melee-swing sprite.

* Disabled debug melee collision visibility.

* Fixed loading (in multiple ways.)  Autosave now works, and saves (should) now always work without failing in the mines.  (And the fail-safe now actually works.)

* Made torches only unlight on level-change.

* Minor map fixes.

* Lighting changes to make the player character look better.

* Tutorial fixes so it actually guides you through the game some.  If you want to read.

Files

Clock Busters v0.0.3.1.zip (2d models) 385 MB
May 17, 2022

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