Well you see, when a mommy spider and a daddy spider love each other very much, they disassemble entire worlds, using the raw materials to create an endless swarm of new replicators.
I like the diverse types of takodachis, each with their strengths and weaknesses.
It would be nice if the game showed a preview of the upgraded range before buying.
Also, the map is quite large and some takodachi move fast, so I had no idea where one of them had slipped and taken a life while I was focused on a different zone of the map. I would suggest adding an on-screen alert with an arrow pointing where a takodachi entered the "base", so the player can fortify the weak spot.
Warning players when enemies are near the end is something I've been struggling with; I hadn't seriously considered setting up a "base" area though. Trying it out I think it works well, thanks for the suggestion. It'll be in the next version.
Yeah, the camera controls are hard to get right, especially since it changes if you scroll the camera up and down. Doing a bit more messing around, earlier I increased the max speed but I think increasing the minimum speed will help a bit. Thanks for the feedback!
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I'm unable to play this, it seems to be stuck pressing A+W as the only way I can stop the camera is holding S+D
The camera just goes endlessly
Yes but why are you a spider.
Well you see, when a mommy spider and a daddy spider love each other very much, they disassemble entire worlds, using the raw materials to create an endless swarm of new replicators.
With hope, my PC can play it... Seens to be much hard to make it work on a OpenGL 1.0 / DirectX11 PC...
Fun game!
I like the diverse types of takodachis, each with their strengths and weaknesses.
It would be nice if the game showed a preview of the upgraded range before buying.
Also, the map is quite large and some takodachi move fast, so I had no idea where one of them had slipped and taken a life while I was focused on a different zone of the map. I would suggest adding an on-screen alert with an arrow pointing where a takodachi entered the "base", so the player can fortify the weak spot.
Good job on the game!
Thanks! Glad you enjoyed it.
Warning players when enemies are near the end is something I've been struggling with; I hadn't seriously considered setting up a "base" area though. Trying it out I think it works well, thanks for the suggestion. It'll be in the next version.
this was so fun to play, but camera feels little slow
Glad you liked it, and thanks for playing!
Yeah, the camera controls are hard to get right, especially since it changes if you scroll the camera up and down. Doing a bit more messing around, earlier I increased the max speed but I think increasing the minimum speed will help a bit.
Thanks for the feedback!